Monday, September 13, 2010

Flooring Options In A Boat

Conclusion: Call of Duty World at War ( PC) The

This weekend I managed to complete the solo campaign COD5, a game that I pursued in my spare time .. a little bit because it inspired me a little because I do not ... inspired!
ahah

Seriously, what about COD5? in terms of dramatic and involving film, nothing to complain .. the game with you and drags you into a series of highly engaging, well made and the excellent rhythm ... really seems to help first-person pieces of film ...
graphically very well done, the better (I think) of COD4 (remember that the two titles came almost together); COD5 is very nice and, despite being a game two years ago, and today it is very enjoyable.

Unfortunately, the "scene" clashes with the gameplay aspects that I do slip into the bottom of the ranking of "best COD ...
The thing that made me more jarring is the fact that weapons are not managed well in previous COD has always been given much attention to the simulation of weapons and in fact could play with different weapons in terms of features and that simulated ( as far as possible) the conduct of its real weapons. In
COD5 instead there was a flattening in this sense, here using a MP44, a Thomson PSSH Soviet or American was virtually the same thing .. and as the damage as behavior (recoil) and as accurately ... The weapons are
ultra-precise, do not even need to manually correct the recoil (practically nonexistent) and that to me is a big flaw .. I still remember way back when I had to constantly correct cod1 aim while I used the PSSH ... COD5 does not happen in this game of making the experience less simulation and somewhat flat ...

Now it is true that this could be because the latest products of COD appear to think more about console complete with a pad, rather than on pc .. but I have to admit that the result is so satisfying ...
short, a little game, good looking, nice to "live" but it stops there ...

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