Center has come .. first impressions (iPhone)
E 'passed almost a week since Game Center was officially released for the iPhone 3g and 4 with the new iOS 4.1.
And I just slings over there of course!
The Game Center looks like a software that stays resident in memory (such as email, messaging, and other service IOS) and allows us to keep in touch with other players GameCenter. In fact
follows what once was to be N-Gage and failed miserably. In addition to knowing who our friends are playing certain video games, and as well as allowing you to invite friends to play in multiplay (for games that support this feature); GameCenter allows you to share a general ranking for the various games and manage the Achievements the lines of Xbox Live, PSN, and Steam. GameCenter
games that support (and the system of achievements) are currently thirty but more and more games every day, they are updated with support for these new features.
I have to admit that the system works very, very good, although GC is always in the background consumes very few resources, especially when we realize video games. The games are indeed very fluid even when events occur that set in motion the messaging system of GC, the performance of the games are not impacted. And to think that maybe the two games I've tried more expensive resources that can provide the GC time (Real Racing and Icarus-X). In fact
iPhone already had a similar system, the unofficial Apple of course, that OpenFeint that contains lots of games. I remember OpenFeint allows to manage the achievements but also offers functions Messaging ...
The thing you may notice is that the games have problems OpenFeint OpenFeint flow whenever that pops up a message-event, as opposed to GC instead manages to admirably handle these moments.
But now the war is open ... the producers of video games for iPhone or will they throw up on GC OpenFeint? When
OpenFeint responds by adding in the next version of voice chat in game ... we'll see
Right now I can say that GameCenter works very well and has attractive graphics and integrates more with the iPhone, one of the features that most impressed me is the ability to be alerted when a friend asks us to want to play, and this happens even if we do not have GameCenter activated. (OpenFeint only works when we are in a game session with the service OpenFeint up). The major failing of
GameCenter is that you can not set the status invisible or off-line let alone kill the background process. The only way is to log out of the service ... but we must be lenient, it is still the first release .. and the first release promises to be very, very good
What is the right time for a mobile device, have an integrated system of management style gaming on Xbox live?
We'll see ...
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